Barrier Campaign

Epic Log 010
Escape from the Maze
With the trap activated, the party fought the demon; eventually forcing the demon to withdraw. But unfortunately the way out was not open to the party just yet. So the party spent a great deal of time figuring out the intricacies of the magic puzzle maze. After figuring out the puzzle (more or less), the party gathered all but one of the magical gems needed for the maze. While the puzzle was being figured; Li Thun drunk alot of potions and blew up alot of chests, Scin fell into a deep magical sleep, Alf was careful and didn’t get into very much trouble, while Brogg singlehandedly fought a lair of vampires before jumping in a hole as if his very life depended on it. Being stuck on what to do next, the party sat down (after rescuing Brogg) and decided to think things out and cure Scin of her sleep malady as well as cure Brogg of the disease he contracted while fighting those vampires. The ritual to cure Brogg went horribly wrong and he was killed, set to rise again as a vampire. The party decided to pray to the Pale Lady to seek her guidance. They agreed to let Brogg into their party if the Pale Lady would aid them in there escape. The Pale Lady agreed and transformed Brogg into… something. When He awoke he was granted the knowledge of how to escape, so the party did so. Upon escaping, the party learned that Jr. has acquired the final set of books and wants to trade them for the Deck of Many Things. He will meet the party in obsidian, in the little garden Scin met him in before. The party must decided now, how to proceed.
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Epic Log 009
Easy Beginnings

The party took possession of the possessed Mansion, searching it for anything of value, finding nothing much. Soon after arrival, they were visited by some friendly neighbors bearing good wishes and a casserole. After consuming the casserole, some of the party became violently ill. They regrouped and prepared the secret underground portion of the mansion as a quick escape route. Still no sign of the ghost that is supposed to haunt the mansion.
Having made their preparations, the party meets up with an old ‘friend’ who can teleport them and Tom into the Dark Vaults. The party quickly found the tomes they were looking for, leaving the rest of the treasure behind and untouched. They also found a big door and tried to pick its equally big lock; they set off an alarm. They run through the stack of the Dark Vault, dodging angry robot spiders. They find a small door in the back leading deep into the maze of the Outer Breakers.
In the Outer Breakers, they are presented with a crossroads: one way leads to a path of skulls, small cries can be heard from another passageway, while yet another hold a pile of bodies. The party opts to investigate the cries, and are attacked and confused by a fiendish (possibly demonic) trap. The party eventually manages to defeat the… thing. After a little while in the maze, they finally see the way out, in between them is just a ghost beholder and a Balor (not Tom) casting some terrible ritual… then the trap activated.

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Epic Log 008
Of Mice & Men

Using there new rings of disguising, the party snuck into Firehold and paid a visit to some old haunts. At the Inn they met up with Eeby and Jeeby, and learned that Imperial Mages are now attempting to make the ‘Inn’ seaworthy. Through the mice, the party also learned of a means of securing access to the underground passages beneath Firehold through a Haunted Mansion. The party then bought the mansion as to lay the groundwork for their escape plan.

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Epic Log 007
Family Tree
The party finds themselves teleported into an ancient shrine to Ioun, set inside a great tree. They quickly encounter a cadre of assorted characters and soon learn they are in Sanctuary. Sanctuary is a refuge for outcasts among the elves, it is home to Elves, Half-Elves, Hunans, and even a gnome. The party sends word to the queen of the elves, requesting a meeting. While they are waiting for said meeting they get to know the local populace. It is here they learn about the complicated family tree of elven royalty, surmising a connection between Lady Meren (the Queen), Miriam Dale (the patriarch of Sanctuary and of mixed heritage), and their now benefactor… the Pale Lady (Serianus Sylvastior). A meeting is arranged and the party sets out to try and woo the favor of a Queen. The party keeps it cool, not stepping on any toes while Li Thun rolls an abundance of Critical Diplomacy checks. After a brief fight with a Dracoliche to prove their metal, the party leaves the High Temple of Merenia with the blessings of the Queen (everyone got a cool item of their choosing and a magical ring of disguise – the Rings of Aerio Sade). With that business concluded, the party is escorted to the edge of Elven territory to do the business of stealing… books!
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Epic Log 006
War of the Gods

Just a days travel out of Sarad Agon, just as the party reaches the Snake; A great portal opens up in the sky. Out of the portal pours all manner of undead monstrosities; all seemingly hell bent on devouring the party. As the party attempts to flee this undead onslaught, another portal opens and a great wild slash rips through the army of darkness.
Thus begins the 3rd God War. The party attempts to flee the horde of undead still chasing them, all while the gods battle above them. The Pale Lady single handedly battled Praxis, Messa Yiel, Balin THorm, and the Even Handed King; nearly killing Praxis and Balim Thorm.
After Gulgath showed up (attacking everyone) did the Devourer begin to awaken. Sensing this, Jungen Thul appeared and shouted down the contestants; chastising them for tempting destruction by the Devourer. After some quick words with the Pale Lady, a truce was achieved; the Pale Lady and the party left with Jungen Thul to his personal divine realm.
There the party rested and entered into talks with the Pale Lady with Jungen Thul acting as mediator. The Pale Lady presented the party with a few choices, none desirable to the party. The Pale Lady left; back to her own realm, leaving the party some time to think upon their choices. During the down time, Li Thun had a party with many of the bards that inhabit Thul’s realm; lots of drinking and music, but with no hangovers. While the party commenced, Scin wandered about and found herself before the Forgotten Tomb. She climbed the steps and read the inscription, and upon returning to Thul’s palace was greeted by Jungen Thul. He told Scin a story of a great betrayal by someone who is probably the Box aka… Father.
Scin informed the rest of the party and they all looked at the inscription, each of her friends understanding it differently then she or anyone else understood it. They thought on this and went to sleep. The awoke the next morning when the Pale Lady returned for her answer. Upon arriving to the parley, Jungen Thul offered both parties an alternative. To the party he promised to essentially get the Pale Lady of their back as well as offering to stop helping Satune with his doomsday project and to not come to Maegar’s aid when the party finally fights him. All that he asks in return is that the party use the a powerful magical artifact to record their reading of the inscription on the Forgotten Tomb. The party agreed and after a brief discussion with the Pale Lady, so did she.
So the party placed their hands on the device and their memories were recorded into it, with only some slight memory loss as a result. Thun then gave the device to the Pale Lady and then stodgy as she removed his heart and absorbed his power, thus becoming the most powerful god of Yaheim. Thul’s realm merged with her own, and the many species of plant life in Thul’s palace wilted and died, turning to sludge before the party’s eyes. Giddy with her newfound power, she forgave the party for their past transgressions against her greatness, even going as far as to transport the party to the elvenlands for their intended dialogue with the Elves.

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Epic Log 005
Making Enemies

Upon entering the monster’s lair, the party encountered a spirit, she told the party of a great betrayal that happened here. She then offered to aid the party if the party would aid her. She and many other spirits guard this place from any who would seek to wield the power of the most powerful artifact inside, a magical cup of undeath. Unfortunately Borax Tain has corrupted the spirits and they now serve him, she worries that Tain will use the item. A deal is struck; she will keep the corrupted spirits at bay while the party kills Borax Tain. Once destroyed, then the party will retrieve the cup so she may destroy it. After a fierce battle and more then a few temptations, the party defeats Borax and surrenders the cup to the spirit; whom then destroys the evil chalice.
The Pale Lady is extremely annoyed by this, and the party has made some enemies, but fulfilled one part of the Riddle ‘Slaying a great enemy’.
After that, Tom shows up with some info:
Mur Huan and an Elven contingent is in Haven.
Tom has acquired the first set of books (from the Academy) and now heads to the Bridge in order to check out a ‘sad and lonely scholar’.
He claims to be making contacts and headway towards acquiring the other books.
The party offer him another deal, one to help them sell all the silver ingots they found after defeating Borax Tain; they get 20% of all the profit if he can move the silver into platinum.
After this, the party has decided that before heading back to collect the Trapezohedron from Copperbottom, they are going into the Elven Forest in order to fulfill another part of the Riddle; make friends of old enemies… or die in the attempt.

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Epic Log 004
Making Friends

With the aid of the Demon ‘Tom’, the party knows the location of one Borax Tain. They seek to kill Tain in exchange for the Shining Blue Trapezohedron. At his front door they encountered a party of Vampires (inc Evergreen); the party opened fire. After a scrum, Evergreen’s minions left her alone, but the party was injured, so they called for parley. After a brief discussion, they came to an agreement, the vampires were only interested in a cup; they would not interfere with the party as long as the party let them have the cup. So the party made quasi-deal and entered the lair of the Devil without further harassment by the undead.

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Epic Log 003
The Bargain

During their journey to fulfill a contract with Copperbottom, the party finds themselves deep within the palace of Ash. Their they find a demon, one who is willing to help them for the party’s help in releasing him. They made a pact and sent ‘Tom’ off to try and collect info and some items pertaining to one of the riddles, the one about the books.

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Epic Log 002
The Riddle is the Mission

Satune is out for blood, and it’s only a matter of time before the finish the party off. But the box has given them a blueprint for defeating Satune… in the form of a Riddle.
Three Secrets; to understand power, a scholar’s study of books, and secret known only to one.
Three Items; A powerful item lost to honour or gold, the heart of your own blood, and the blood of a legendary creature.
Three Tasks; Make friends of old enemies, a simple show of force, gain the help of a god.

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Epic Log 001
Paragon to Epic

Sneaking into the most guarded facilities in all of Satune is a tall order, but doing so when the enemy knows your coming is more difficult. After sneaking into the heart of Firehold, they released the emperor’s prisoners before their souls could be devoured. They managed to rescue half of them before being forced to flee through a magical portal to a far off island where the prisoners can start anew. The party then received a mission… an epic mission.

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