Barrier Campaign

Chapter 6

The team was sent to take a message to a fortress guarding the border with the Slave Lords, then to pacify an orc tribe that was not cooperating with the war effort. Barrowe was offered a chance at moving up in the minotaur hierarchy if he brought back Chief Krughthth’s head, but he did not manage to remove it before the orc surrendered.

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Chapter 5

The party traveled back to Targos to report, being attacked by animals on the way.

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Chapter 4

The White Company team explored the Slumbering Tower, encountering a mysterious man and taking him out in a box.

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Chapter 3

The heroes defeated the wyvern nesting in the Slumbering Tower at the behest of Ilysia Dale.

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Chapter 2

6 Holes
The goblin hideout was found and the white company marched en-mass to wipe them out. But our party was one of 3 suicide squads who made their way to the back of the lair and secured a valuable room from possible use by the goblin chief.
After dispatching many goblins on their way through the bottom 1/4 of the complex, our heroes found the room in question. It contained an ancient seal which blinds people who try to interact with it. The ancient seal bears the dire warning ‘Forget this place or be forgotten’.
Soon after finding the place, our heroes met up with the goblin boss lady and her many minions. The DM failed to consider the possibility that the party would attempt to fight the boss in the large open corridor and had to make some last minute map adjustments.
The boss was defeated and the goblins crushed, and the boss gives everyone a week off (after a week marching back to civilization). Next stop the sleeping tower.

DM’s Note to players: Sorry for the short summary, not having the treasure ready, and not having your next adventuring options properly mapped out for you to choose from.

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Chapter 1

A group of heroes-to-be joined the White Company, a well respected mercenary company based out of the Capital, mostly known for government contracts.

Then, our heroes did a lot of marching.

Then a bunch of goblins tried to ambush them and failed.

Our heroes finally reached the field HQ in Fisa, after some more marching. They learned the company’s overall mission in the area: destroy the goblin bandits plaguing the trade routes and possibly rescue some noblewomen.

First assignment: March! And go check out a tower.

They got to the tower and knocked politely, then entered and searched the place. They found a cool magic-type orby thing and decided to touch it. Kaboom! Then there was a battle! Our heroes clobbered the evil wizard and his minions with bow, spear, and fungus.

After a short rest, some goblins showed up with some captured noblewomen in tow, a dog barked, a battle ensued, the goblins were killed, and both noblewomen were rescued thanks to a mighty shot from a bard.

One of the goblins got away, and before our heroes could rest, they were attacked by many many goblins. The goblins had a hard time getting through the door, so they did a lot of climbing and a lot of dying. The goblin boss finally got through the door and was met by a defending minotaur; the boss was impressed, but the archers were not. After stepping over the fallen body of the minotaur, the goblin boss was shot by many things of various sizes and died.

The heroes high-tailed it back to base with the noblewomen in tow, earning them a nice reward.

The location of the goblin raiders base has been discovered. Next will be a big battle with many goblins.

Be warned, there will be marching!

And goblins!

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