Tag: Kirius Arcend Jr

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  • Chapter 1

    A group of heroes-to-be joined the [[White Company]], a well respected mercenary company based out of the Capital, mostly known for government contracts. Then, our heroes did a lot of marching. Then a bunch of goblins tried to ambush them and failed …

  • Chapter 2

    *6 Holes* The goblin hideout was found and the white company marched en-mass to wipe them out. But our party was one of 3 suicide squads who made their way to the back of the lair and secured a valuable room from possible use by the goblin chief. …

  • Chapter 3

    The heroes defeated the wyvern nesting in the Slumbering Tower at the behest of [[:ilysia-dale]].

  • Chapter 4

    The [[White Company]] team explored the Slumbering Tower, encountering a mysterious man and taking him out in a box.

  • Chapter 5

    The party traveled back to Targos to report, being attacked by animals on the way.

  • Chapter 6

    The team was sent to take a message to a fortress guarding the border with the Slave Lords, then to pacify an orc tribe that was not cooperating with the war effort. [[:barrowe-gateway|Barrowe]] was offered a chance at moving up in the minotaur hierarchy …

  • Chapter 7

    The heroes stepped forth a mission to take an object to the Golden City just before outbreak of war between the nation and their own, riding a dragon, then fighting a gelatinous cube and more animals.

  • Chapter 8

    The team met its contact at the Halfway Inn, then was attacked by locals who had been alerted by [[:red-raven | the Red Raven]]. Fighting the first wave, the adventurers fled the inn and traveled west before infiltrating the sewers of the Golden City.

  • Chapter 9

    Infiltrating the sewers of the Golden City, Guy the Green was investigating a shiny in a purification plant when he accidentally released a powerful ooze that taxed [[:barrowe-gateway|Barrowe]]'s stamina greatly before it ended up back in the cage. When …

  • Chapter 11

    With the location of enemy forces unknown, the party was assigned a scouting mission to a magical shrine. The shrine turned out to be desecrated by a follower of Messa Yiel, so the party was attacked by a group of Ice Elementals. After dispatching the …

  • Chapter 10

    After fighting the guards at the sanitation station, the heroes went to much effort to sneak across the city to the safe house, choosing to flee through the hunting grounds. There they were attacked by a bear handler and offered him escape in return for …

  • Chapter 12

    Retreating back to Margosa, out band of heroes finally made it to the safety of her walls. There they found a respite from the constant skirmishes of the war. The party was put to work helping with sorting refugees, healing the injured, and organizing …

  • Chapter 13

    After managing a a rest in the lovely town of Haven, the party was transfered to The Holding via a long patrol with a bunch of Justicar Knights. Though mostly uneventful, the final days of the patrol saw your forces scatter before a superior foe. The …

  • Chapter 14

    Directed to a secret rendezvous at the behest of the box, the party met with the Children. The Children are like the party, aware of the box and able to communicate with it; though they refer to him as Father. The Children need your help; 6 holes is now a …

  • Chapter 15

    It has been nearly a year and a half since the party was all gathered together. Though each member has been pursuing their own goals, agendas, vendettas, and secret plans; they find themselves all meeting on the steps of the Library of Mast. The box has …

  • Chapter 16

    The heroes decided to use one of the books as bait. An attempt to lure the puppet masters out of hiding by selling the book in an auction. After a consult with the box, the party decided on a book to sell "The Old Ones", but were warned that the Justicars …

  • Chapter 17

    Last Session: Acting upon intelligence receive by a friendly tribe of Bullywogs, you located what you believed to be a Puppet Master base of operations, deep within the heart of the city of Mast, the estate of the Tebarian clan. Questions were asked, …

  • Chapter 18

    After the shenanigans at the Tebarian estate; Li Thun, Barrowe Gateway, & Alf Schumway woke up alone and chained to the floor of a very well kept and completely un-smelly dungeon. They were interrogated by a handsome elderly gentlemen by the name of Papa …

  • Chapter 21

    After a long and uneventful sea voyage, the fleet made it to the Island of the Lost. Scouts were sent out to explore the various parts of the Island, the party being among them. The party made a long trip across forests and mountains, being harassed by …

  • Chapter 22

    The party accepted a diplomatic mission to the ‘Lord of the Tower’. They proceeded upriver with a small contingent of dwarves, anchoring their boat in the northern most part of the river before heading off to the north through the immense jungle. The …

  • Chapter 23

    Seeking knowledge and allies the party agreed to aid the goblins of Logsix with an infestation of undead. The undead have been slowly emerging from the coastal lowland swamps to the north; snatching goblins from their beds. The party journeyed by ship to …

  • Chapter 24

    Finally the party decides to enter into the heart of darkness, they decide to investigate the lost city of Mandrax; in hopes of finding the Eidalon. There quest begins by heading south to seek an audience with the spider queen. The spider queen gave the …

  • Chapter 25

    With the island offering no more dangers, the party joined Fireheart on his voyage back to the Black City. After a big party, Styl and several of the mercenaries on the ship became sick due to poison! After that, shenanigans started happening on a daily …

  • Chapter 26

    After visiting family, friends, and the concerns left behind after their nearly 1 year voyage; the party decides to go to a festival... thee Open Door Festival. The festival is a magical contest held every year where the brave and bold compete for fame …

  • Chapter 27

    and the party rushed up the stairs... to find dead body of the minotaur they just rescued along with the gang of evil-doers that had just slain him. A battle ensued where Barrowe was hit by his own party twice and Dain was dominated, but the party was …

  • Chapter 28

    A divine mission to slay a foul beast and free some imprisoned souls starts off with the party avoiding the obvious owlbear trap the DM set for them. After entering the complex, the party fights off a small band of mercenaries and slaves, killing …

  • Chapter 29

    At the Inn: The party made its final attack vs the beholder, defeating the beast handily. Ronan was able to safely open the vault and retrieve the lost souls (setting them free). After that, they managed to repair the control orb enough that the party …

  • Chapter 30

    The party each went their separate ways, promising to meetup at their new stronghold (the inn) after a year. Some spent their time with friends and family, others advanced their career, while still others fulfilled the wishes of their gods. Though much …

  • Chapter 31

    Surrounded by guards, the party makes there way clear through use of a secret passage and a few polymorph potions. The party then crashed the special session of the Council of Lords and with the help of a little blue gem deposed a king and installed a new …

  • Chapter 33 & 34

    Rumors of a Red Drake harassing local silver miners reached the party's ears. No more politics or godly agendas, just some good old simple dragon slaying. The party traveled many leagues to reach a small mining town, where they gathered information from a …

  • Chapter 34

    The auction went about as well as could be expected, you made alot of money and only a few innocent children were eaten alive in the process. The only real down side is that your now have a supernaturally created entity who plans on making your live a …

  • Chapter 35

    At the end of the last episode the box laid down quite a bit of info on the party. Alliances with the Puppet Masters, Doomsday Devices, and an upcoming war with the Elves. In deference to that information, the party decided to aid the forces of …

  • Chapter 36, 13/1

    The party is assigned to the front lines, but decides to get in a good week of resting before they do. So instead of heading out with the goblin troops, they head out on their own a week later. They make good time down the river, but instead of heading …

  • Chapter 37, 13/2

    The enhanced interrogation techniques from the previous episode led to an attack by a basilisk. Ronan, Scin, & Li Thun fought off the beast while Dain and Alf fought off a band of Hobgoblins. The party then decided to head to the safety of their goblin …

  • Chapter 38, 13/3

    The party reunites with Alf, who tracked his father to a crossroads of sorts. Alf finally caught up with his father, and a battle commenced. After handily defeating Mur Huan and earning some measure of respect from him (in his dying moments), Alf rejoined …

  • Chapter 39, 14/1

    The party manages a rest while the great forest to their west burns. Both sides in the conflict have retired to their respective sides until the fire dies down. Once it does, the war will most likely escalate. During the rest, the party was attacked! …

  • Chapter 40, 14/2 & 14/3

    10s of thousands of goblins dying as a distraction, so the party could ambush Goreseye the Red; thereby breaking off the head of the Red Army. After an epic battle, it came down to the second to last attack, with Li Thun landing the killing blow. After …

  • Chapters 41-43

    NOTE: I am doing this one from mostly memory, so they may be discrepencies. Traveling through the chaos gate took a toll on our heroes, and it took them a fair while to recover themselves. When they did manage to recover, they found themselves upon a …

  • Chapter 44 & 45

    The gang rejoined the timeline about a year before they left. They each possessed a body of a mercenary or someone important to the task of aiding Satune's attempt to reconcile the disparate Bullywug nations, thereby preventing the elves from gaining …

  • Chapter 46 & 47

    The gang hanged out in the palace, where they were attacked by a beast similar to the one they defeated just days before. They were also attacked by a strange black ooze, similar in appearance to Jr. But they quickly defeated them, saving the life of …

  • Chapter 48

    The party collected their money in Satune, heard an offer of employment in the West, but decided to privately deal with the Orc situation. After fitting his a wagon with alchemical supplies and hiring some servants to run it, Valance (Li Thun) plans on …

  • Chapter 49

    The party have been locked up inside one of the storage buildings along the airfield on top of the mountains above Brighthold. There they waited for an agent of Satune to arrive, to hopefully bail them out. Unfortunately half way through the wait, Scin …

  • Chapter 50

    Now with an airship at their disposal, the gang sets off into the orc lands nearest Brighthold, they bring with them a crew of Bright Dwarves and a lone Orc, Huen'Das. Das was born in the southern lands of the orc, but has come to serve the empire. He …

  • Chapter 51 13/3

    Viper enlists the party's help with his duel vs Longclaw; they enter a ritual which allows them to help Viper without seeming like they are helping. Such duels are always one on one, but Viper feels that such cheating might be necessary to fight such a …

  • Chapter 52 14/1

    The party heads north to one of the outlying fiefdoms in hopes of getting more intel on Kirthon and his plans. They meet the Blackclaw tribe, a tribe of orcs that have settled the lands around an ancient dwarves fortress. The chief of the tribe (Irgir) is …

  • Chapter 53 14/2

    Using the airship 'Lady of the Night', the party and associates travel to the Hammond Mein; the land centered around the divergence of the great river into the rivers Blood and Destiny. They are on a mission to gather intel on their enemies at Kangthorn. …

  • Main Page

    This is where you can search for info on the world of Yaheim. Search by tag for the desired information, using the buttons to the right ---> A few of the major tags you can search by are... Box Forbidden Tomes Gods History Log NPC PC Rules …

  • Timeline

    *Timeline Notes:* pf refers to the time before the fall of the barrier toc refers to the chaotic period after the barrier fell, but before it rose again ar refers to after the rise of the barrier 10 days in a week, 3 weeks in a month, 12 months in a …

  • Character Creation

    Their are several things to consider when creating a character for the world of Yaheim. *Race* Revenants, Shades, Tieflings, & Vryloka will generally be killed on sight. Bugbears, Gnolls, & Hobgoblins are universally hated and feared. Half-Elves are …

  • Restrictions and Modifications

    Many things are modified or simply not permitted, most for world-building reasons. *Things that have been modified* Flying Stealth Taking Enemies Alive Magic Thrown Weapons do not return to your hand, unless stated by power or property Many …

  • Resting

    The current D&D4e rules for resting aren't sufficient for the campaign, so we use 3 different types of Resting... *Short Rest* Short Rest functions the same as normal, except it requires 1 hour. *Partial Rest* _Trigger:_ To get a Partial Rest the …

  • Items

    A few item rules for this low magic world... *Rarity* Common items can only be purchased in cities or in a capital. Uncommon items can only be bought in a capital. Rares, Wondrous items, and artifacts can't be bought. Item's without a rarity level are …

  • Stealth

    I have made my own stealth rules. Please note that this only applies to stealth in combat... *Rule Change:* In the normal rules you make a stealth check after a move action. I have turned the act of trying to remain hidden into a special action called …

  • Taking Enemies Alive

    *How do i take enemies alive?* 1st option: Convince them to surrender. 2nd option: Use a Subdue Action to render them unconscious, but not dead. *Subdue Action: Melee Basic Attack* *At-Will <> Martial, Non-Weapon* *Type:* Standard Action …

  • Eldran Bersach's Journal

    *Eldran Bersach's Journal* *Tomes from the Vault of the Forbidden* *Excerpt: Written in Old Chondathan* _-The smelly cowards ran in droves, chased from the field of battle by the light of our lord!_ *Details:* This is the personal journal of a …

  • The Gods of Yaheim

    *A complete list of the gods of Yaheim* *Outer Gods:* _Since the barrier came down the outer gods have no power or influence in Yaheim. Cults who worship them are rare and generally not tolerated by the faithful of the Yaheim deities._ *Moradin:* …

  • Ancient Glories

    *Ancient Glories* *by Kirius Arcend* *Tomes from the Vault of the Forbidden* *Excerpt: Written in Common* _-There once was a race of crow-like people who inhabited the forest east of the central plains. The accounts penned by the hands of the …

  • The Old Ones

    *The Old Ones* *by Kirius Arcend* *Tomes from the Vault of the Forbidden* *Excerpt: Written in Common* _-Tis with great trepidation that I write of the Old Ones. Their power is legendary, their motivations mysterious. If they sought to destroy our …

  • The Blood War in Yaheim

    *The Blood War in Yaheim* *by Anonymous* *Tomes from the Vault of the Forbidden* *Excerpt: Written in Common* _-There war once raged over whole dimensions, one could not bear to be in the presence of the other without violence. But in Yaheim; there …

  • Why Gods Lie

    *Why gods lie* *by Anonymous* *Tomes from the Vault of the Forbidden* *Excerpt: Written in Elven (Gnomish Dialect)* _-Though the gods never willingly contradict each other, they do on occasion present opposing accounts of events that by their …

  • The Peculiar Divine

    *The Peculiar Divine* *by R.J. Wilson* *Tomes from the Vault of the Forbidden* *Excerpt: Written in Common (as seen and reported by Tergius the Black Wizard)* _-Inscription upon the Tomb of the Forgotten (Interpretation)_ _Be warned, here is …

  • Basic Cosmology

    *Basic Cosmology* *by Kergion Yardarm* *Tomes from the Vault of the Forbidden* *Excerpt: Written in Dwarven* _-Where to begin... where do you begin when there is no true beginning?_ *Details:* A basic education on the cosmology of the universe …

  • The Unquiet Deep

    *The Unquiet Deep* *by Kergion Yardarm* *Tomes from the Vault of the Forbidden* *Excerpt: Written in Dwarven* _-I saw my father's ship buckle and fold in upon itself at the point of the breach. A foot of steel was eaten away within a minute, there …

  • A Catalogue of the Forbidden Tomes

    *Written in True Eryindae* _Held for study by the Church of Balim Thorm, Location Redacted_ The False Prophets of Patience The Call of Blood The Binding Destiny Revelations The Forsaken The Truth The War of Gods and Men The First Ones Dueling …

  • Ungodly Limericks

    *Ungodly Limericks* *by Tuff n Tasty* *Tomes from the Vault of the Forbidden* *Excerpt: Written in Common* _-The DM will not be writing any crude limericks at the present time._ *Details:* A large collection of crude, insulting, and sometimes …

  • Tasty Treats

    *Tasty Treats* *by Anonymous* *Tomes from the Vault of the Forbidden* *Excerpt: Written in Common* _My theory is sound;_ _-Our strength is determined by what we consume._ _But all strength is weakness when not properly understood._ _Our kind …

  • The Crown of Binding

    *The Crown of Binding* *by Anonymous* *Tomes from the Vault of the Forbidden* *Excerpt: Written in Supernal* _-The standard slave collars used by most arcane controllers of the mind are always offset with blue or pink gems of moderate to high value …

  • (Missing) Barrowe Gateway

    *Barrowe Gateway*'s birth was marked by the gods, a star-shaped white pattern on his muzzle supposedly suggesting an event in the unseen heavens above. The expectations for him were enough to earn him a fair amount of attention from a low elder during his …

  • Ilysia Dale

    An old friend of your commander (Talia White). This half-elven alchemist currently makes her home near Katuk (a goblin settlement in NW Satune). An expert potion maker by trade, not much else is known about her. Reclusive, Vigilant, & Dangerous. She …

  • (Dead) Haspin

    Once a member of good standing with the White Company. He has been known to help the party out from time to time. Haspin is a Druid who worships Cerpentia. Raised on the streets of Satune, he survived by his wits. He didn't start worshiping Cerpentia …

  • Terios

    Maegar Satune's right hand man, he is currently the Warden of the West. Essentially he is in charge of all armies in the west of Satune. Physically imposing and possessing almost no sense of humour, he is none the less a feared combatant and a feared …

  • Lady Meren

    High Priestess of Merenia, which makes her the ruler of the Elves. Many hundreds of years ago she lead her people on a divine crusade to kill every other sentient creature in Yaheim, 700 years ago she signed a truce ending the conflict. 18 years ago …

  • Raven

    Once one of the three great hunters of the Aina', she was hunted down and killed by Mur Huan and a fellow hunter (for disobeying orders). After her death she was raised by the Pale Lady herself and given the mission to protect the Party. Now her …

  • Maegar Satune

    After his father died, Maegar's many brothers and sisters fell upon each other in an effort to claim the throne of the then city-state Satune. After the battle of Ivar's Ford (where he personally killed over 5000 men) he took control of Satune and turned …

  • The Box

    You first met the man (if he is indeed a man) that inhabits the box in the sleeping tower when the party freed him from his prison using a magical crystal dagger. Since that time he has been a companion of the party, helping out on occasion. Though his …

  • (Missing) Ian Sommersell

    Father of David Rettlebar, and husband to Jaina Sommersell, he took her name after her passing. Once possessed by the Puppet Master, he now works with Satune to hunt down the remaining PM's. His magic is strong enough that age no longer seems to …

  • (Missing) David Rettlebar

    Only son of Ian Rettlebar and Jaina Sommersell (now deceased). He and his father are still close. Once dominated by the Puppet Masters, he hates them fiercely. He lost 15 years to the Under Inn, so stribes to live life to the fullest, knowing any …

  • (Dead) Treegan Blackstone

    Fireheart's partner in the Great Expedition. Where Fireheart was content to stand quietly back, Lord Blackstone quickly used the success of the expedition to further his own political agenda. So when old King Black passed away in 1237, he was well …

  • Little Evergreen

    Charged with guarding the seal by Satune, she was defeated by the party during their 1st raid on the seal. During their 2nd raid upon the seal she aided the party on the behest of the box (for a price).

  • Eeby and Jeeby

    You found them hanging out playing chess on a divine demi-plane. When the demi-plane was destroyed, they hitched a ride in Styl's satchel. Thus begins the epic adventures of Eeby & Jeeby!

  • Master of Puppets, Samson of the Mier

    Leader of the Puppet Masters, and one of the few who managed to escape capture or death at the hands of Satune. Your old enemy's plans are unknown, but they are most definately evil. And if he wasn't evil enough for you, you know he is associating with …

  • Kar Thraxis & Meatel Dalx

    Kar Thraxis rules the small kingdom of Karhold. A collection of various goblin tribes that owe their allegiance to Kar Thraxis. Karhold is at war with the hobgoblins of Docan Daantaar and their leader, Goreseye the Red. Meatel Dalx is large red drake; …

  • Trie-Og-Solon

    After the party defeated his band, they offered to spare his life if he gave them some information. After he gave up the info they bound him to the service of Tea-Kettle Copperbottom. It is unknown wether that oat was fulfilled or not.

  • The Wither

    The Wither was trapped on the Island of Madness until the party broke the curse on the island. Now the Wither is free. Free to corrupt. Free to destroy.

  • (Dead) Borax Tain

    Upon freeing the essence of the box from the Island of Madness, the party was informed that all previous versions of Borax Tain were temporally dislocated versions of the real Tain. Now free of the curse, it is unknown exactly where and or when Tain is. …

  • Junior

    The box has told Ronan that there is only a few ways in which Jr may be permanently defeated. 1. Ronan must sacrifice his own immortal life, this will break the bond between them. Once broken, Jr could be killed like any other powerful construct of …