Tag: Log

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  • Chapter 1

    A group of heroes-to-be joined the [[White Company]], a well respected mercenary company based out of the Capital, mostly known for government contracts. Then, our heroes did a lot of marching. Then a bunch of goblins tried to ambush them and failed …

  • Chapter 2

    *6 Holes* The goblin hideout was found and the white company marched en-mass to wipe them out. But our party was one of 3 suicide squads who made their way to the back of the lair and secured a valuable room from possible use by the goblin chief. …

  • Chapter 3

    The heroes defeated the wyvern nesting in the Slumbering Tower at the behest of [[:ilysia-dale]].

  • Chapter 4

    The [[White Company]] team explored the Slumbering Tower, encountering a mysterious man and taking him out in a box.

  • Chapter 5

    The party traveled back to Targos to report, being attacked by animals on the way.

  • Chapter 6

    The team was sent to take a message to a fortress guarding the border with the Slave Lords, then to pacify an orc tribe that was not cooperating with the war effort. [[:barrowe-gateway|Barrowe]] was offered a chance at moving up in the minotaur hierarchy …

  • Chapter 7

    The heroes stepped forth a mission to take an object to the Golden City just before outbreak of war between the nation and their own, riding a dragon, then fighting a gelatinous cube and more animals.

  • Chapter 8

    The team met its contact at the Halfway Inn, then was attacked by locals who had been alerted by [[:red-raven | the Red Raven]]. Fighting the first wave, the adventurers fled the inn and traveled west before infiltrating the sewers of the Golden City.

  • Chapter 9

    Infiltrating the sewers of the Golden City, Guy the Green was investigating a shiny in a purification plant when he accidentally released a powerful ooze that taxed [[:barrowe-gateway|Barrowe]]'s stamina greatly before it ended up back in the cage. When …

  • Chapter 11

    With the location of enemy forces unknown, the party was assigned a scouting mission to a magical shrine. The shrine turned out to be desecrated by a follower of Messa Yiel, so the party was attacked by a group of Ice Elementals. After dispatching the …

  • Chapter 10

    After fighting the guards at the sanitation station, the heroes went to much effort to sneak across the city to the safe house, choosing to flee through the hunting grounds. There they were attacked by a bear handler and offered him escape in return for …

  • Chapter 12

    Retreating back to Margosa, out band of heroes finally made it to the safety of her walls. There they found a respite from the constant skirmishes of the war. The party was put to work helping with sorting refugees, healing the injured, and organizing …

  • Chapter 13

    After managing a a rest in the lovely town of Haven, the party was transfered to The Holding via a long patrol with a bunch of Justicar Knights. Though mostly uneventful, the final days of the patrol saw your forces scatter before a superior foe. The …

  • Chapter 14

    Directed to a secret rendezvous at the behest of the box, the party met with the Children. The Children are like the party, aware of the box and able to communicate with it; though they refer to him as Father. The Children need your help; 6 holes is now a …

  • Chapter 15

    It has been nearly a year and a half since the party was all gathered together. Though each member has been pursuing their own goals, agendas, vendettas, and secret plans; they find themselves all meeting on the steps of the Library of Mast. The box has …

  • Chapter 16

    The heroes decided to use one of the books as bait. An attempt to lure the puppet masters out of hiding by selling the book in an auction. After a consult with the box, the party decided on a book to sell "The Old Ones", but were warned that the Justicars …

  • Chapter 17

    Last Session: Acting upon intelligence receive by a friendly tribe of Bullywogs, you located what you believed to be a Puppet Master base of operations, deep within the heart of the city of Mast, the estate of the Tebarian clan. Questions were asked, …

  • Chapter 18

    After the shenanigans at the Tebarian estate; Li Thun, Barrowe Gateway, & Alf Schumway woke up alone and chained to the floor of a very well kept and completely un-smelly dungeon. They were interrogated by a handsome elderly gentlemen by the name of Papa …

  • Chapter 21

    After a long and uneventful sea voyage, the fleet made it to the Island of the Lost. Scouts were sent out to explore the various parts of the Island, the party being among them. The party made a long trip across forests and mountains, being harassed by …

  • Chapter 22

    The party accepted a diplomatic mission to the ‘Lord of the Tower’. They proceeded upriver with a small contingent of dwarves, anchoring their boat in the northern most part of the river before heading off to the north through the immense jungle. The …

  • Chapter 23

    Seeking knowledge and allies the party agreed to aid the goblins of Logsix with an infestation of undead. The undead have been slowly emerging from the coastal lowland swamps to the north; snatching goblins from their beds. The party journeyed by ship to …

  • Chapter 24

    Finally the party decides to enter into the heart of darkness, they decide to investigate the lost city of Mandrax; in hopes of finding the Eidalon. There quest begins by heading south to seek an audience with the spider queen. The spider queen gave the …

  • Chapter 25

    With the island offering no more dangers, the party joined Fireheart on his voyage back to the Black City. After a big party, Styl and several of the mercenaries on the ship became sick due to poison! After that, shenanigans started happening on a daily …

  • Chapter 26

    After visiting family, friends, and the concerns left behind after their nearly 1 year voyage; the party decides to go to a festival... thee Open Door Festival. The festival is a magical contest held every year where the brave and bold compete for fame …

  • Chapter 27

    and the party rushed up the stairs... to find dead body of the minotaur they just rescued along with the gang of evil-doers that had just slain him. A battle ensued where Barrowe was hit by his own party twice and Dain was dominated, but the party was …

  • Chapter 28

    A divine mission to slay a foul beast and free some imprisoned souls starts off with the party avoiding the obvious owlbear trap the DM set for them. After entering the complex, the party fights off a small band of mercenaries and slaves, killing …

  • Chapter 29

    At the Inn: The party made its final attack vs the beholder, defeating the beast handily. Ronan was able to safely open the vault and retrieve the lost souls (setting them free). After that, they managed to repair the control orb enough that the party …

  • Chapter 30

    The party each went their separate ways, promising to meetup at their new stronghold (the inn) after a year. Some spent their time with friends and family, others advanced their career, while still others fulfilled the wishes of their gods. Though much …

  • Chapter 31

    Surrounded by guards, the party makes there way clear through use of a secret passage and a few polymorph potions. The party then crashed the special session of the Council of Lords and with the help of a little blue gem deposed a king and installed a new …

  • Chapter 33 & 34

    Rumors of a Red Drake harassing local silver miners reached the party's ears. No more politics or godly agendas, just some good old simple dragon slaying. The party traveled many leagues to reach a small mining town, where they gathered information from a …

  • Chapter 34

    The auction went about as well as could be expected, you made alot of money and only a few innocent children were eaten alive in the process. The only real down side is that your now have a supernaturally created entity who plans on making your live a …

  • Chapter 35

    At the end of the last episode the box laid down quite a bit of info on the party. Alliances with the Puppet Masters, Doomsday Devices, and an upcoming war with the Elves. In deference to that information, the party decided to aid the forces of …

  • Chapter 36, 13/1

    The party is assigned to the front lines, but decides to get in a good week of resting before they do. So instead of heading out with the goblin troops, they head out on their own a week later. They make good time down the river, but instead of heading …

  • Chapter 37, 13/2

    The enhanced interrogation techniques from the previous episode led to an attack by a basilisk. Ronan, Scin, & Li Thun fought off the beast while Dain and Alf fought off a band of Hobgoblins. The party then decided to head to the safety of their goblin …

  • Chapter 38, 13/3

    The party reunites with Alf, who tracked his father to a crossroads of sorts. Alf finally caught up with his father, and a battle commenced. After handily defeating Mur Huan and earning some measure of respect from him (in his dying moments), Alf rejoined …

  • Chapter 39, 14/1

    The party manages a rest while the great forest to their west burns. Both sides in the conflict have retired to their respective sides until the fire dies down. Once it does, the war will most likely escalate. During the rest, the party was attacked! …

  • Chapter 40, 14/2 & 14/3

    10s of thousands of goblins dying as a distraction, so the party could ambush Goreseye the Red; thereby breaking off the head of the Red Army. After an epic battle, it came down to the second to last attack, with Li Thun landing the killing blow. After …

  • Chapters 41-43

    NOTE: I am doing this one from mostly memory, so they may be discrepencies. Traveling through the chaos gate took a toll on our heroes, and it took them a fair while to recover themselves. When they did manage to recover, they found themselves upon a …

  • Chapter 44 & 45

    The gang rejoined the timeline about a year before they left. They each possessed a body of a mercenary or someone important to the task of aiding Satune's attempt to reconcile the disparate Bullywug nations, thereby preventing the elves from gaining …

  • Chapter 46 & 47

    The gang hanged out in the palace, where they were attacked by a beast similar to the one they defeated just days before. They were also attacked by a strange black ooze, similar in appearance to Jr. But they quickly defeated them, saving the life of …

  • Chapter 48

    The party collected their money in Satune, heard an offer of employment in the West, but decided to privately deal with the Orc situation. After fitting his a wagon with alchemical supplies and hiring some servants to run it, Valance (Li Thun) plans on …

  • Chapter 49

    The party have been locked up inside one of the storage buildings along the airfield on top of the mountains above Brighthold. There they waited for an agent of Satune to arrive, to hopefully bail them out. Unfortunately half way through the wait, Scin …

  • Chapter 50

    Now with an airship at their disposal, the gang sets off into the orc lands nearest Brighthold, they bring with them a crew of Bright Dwarves and a lone Orc, Huen'Das. Das was born in the southern lands of the orc, but has come to serve the empire. He …

  • Chapter 51 13/3

    Viper enlists the party's help with his duel vs Longclaw; they enter a ritual which allows them to help Viper without seeming like they are helping. Such duels are always one on one, but Viper feels that such cheating might be necessary to fight such a …

  • Chapter 52 14/1

    The party heads north to one of the outlying fiefdoms in hopes of getting more intel on Kirthon and his plans. They meet the Blackclaw tribe, a tribe of orcs that have settled the lands around an ancient dwarves fortress. The chief of the tribe (Irgir) is …

  • Chapter 53 14/2

    Using the airship 'Lady of the Night', the party and associates travel to the Hammond Mein; the land centered around the divergence of the great river into the rivers Blood and Destiny. They are on a mission to gather intel on their enemies at Kangthorn. …

  • Epic Log 001

    Sneaking into the most guarded facilities in all of Satune is a tall order, but doing so when the enemy knows your coming is more difficult. After sneaking into the heart of Firehold, they released the emperor's prisoners before their souls could be …

  • Epic Log 002

    Satune is out for blood, and it's only a matter of time before the finish the party off. But the box has given them a blueprint for defeating Satune... in the form of a Riddle. Three Secrets; to understand power, a scholar's study of books, and secret …

  • Epic Log 003

    During their journey to fulfill a contract with Copperbottom, the party finds themselves deep within the palace of Ash. Their they find a demon, one who is willing to help them for the party's help in releasing him. They made a pact and sent 'Tom' off to …

  • Epic Log 004

    With the aid of the Demon 'Tom', the party knows the location of one Borax Tain. They seek to kill Tain in exchange for the Shining Blue Trapezohedron. At his front door they encountered a party of Vampires (inc Evergreen); the party opened fire. After a …

  • Epic Log 005

    Upon entering the monster's lair, the party encountered a spirit, she told the party of a great betrayal that happened here. She then offered to aid the party if the party would aid her. She and many other spirits guard this place from any who would seek …

  • Epic Log 006

    Just a days travel out of Sarad Agon, just as the party reaches the Snake; A great portal opens up in the sky. Out of the portal pours all manner of undead monstrosities; all seemingly hell bent on devouring the party. As the party attempts to flee this …

  • Epic Log 07

    The party finds themselves teleported into an ancient shrine to Ioun, set inside a great tree. They quickly encounter a cadre of assorted characters and soon learn they are in Sanctuary. Sanctuary is a refuge for outcasts among the elves, it is home …

  • Epic Log 008

    Using there new rings of disguising, the party snuck into Firehold and paid a visit to some old haunts. At the Inn they met up with Eeby and Jeeby, and learned that Imperial Mages are now attempting to make the 'Inn' seaworthy. Through the mice, the party …

  • Epic Log 009

    The party took possession of the possessed Mansion, searching it for anything of value, finding nothing much. Soon after arrival, they were visited by some friendly neighbors bearing good wishes and a casserole. After consuming the casserole, some of the …

  • Epic Log 010

    With the trap activated, the party fought the demon; eventually forcing the demon to withdraw. But unfortunately the way out was not open to the party just yet. So the party spent a great deal of time figuring out the intricacies of the magic puzzle …

  • Epic Log 011

    The Gang met with Jr... good times. They agreed upon a deal and made the exchange, the rest of the books for the Deck of Many Things. Then Tom was given all the books and flew off to deliver them to a sad and lonely scholar under a bridge. Mission …

  • Epic Log 012

    Finally deciding to learn the true nature of the item they are attempting to create, they decide to visit the Gold Dragon 'Tyssax'. But in order to make good time, they decide they need a ride, specifically an airship. The party scouts out Brighthold and …

  • Epic Log 013

    Arriving at the lair of the Gold Dragon, the party entreated the beast to decipher the true nature of Oseiron's Downfall, and potentially get her to make the item once they have all the parts. The party learns that the item they are constructing will …